2025 - 2027
Collaborations : Lucie Göckel, Adriana De Pesters, Marion Zeder
Support : She Got Game Pro Helvetia, L'Abri - Genève


Cybermorphic is a 2D hand-drawn exploration game. Players shape the transformation of a cyborg navigating the labyrinth of its own hybrid machine brain. Through visual puzzles and symbolic exploration, the game invites players of all backgrounds into a personal, emotional journey.
In a futuristic world inhabited by cyborgs, we follow one that stands out from the rest: a cyborg with glitches that prevent it from communicating properly. Cyborgs typically connect to one another with a cable to exchange information, but whenever our protagonist attempts this link, it causes malfunctions in the others. Desperate for a solution, the cyborg decides to repair itself by plugging a cable into its head, entering its own mind to fix its core system. Traveling through its internal mental landscape, the protagonist navigates towards self-acceptance.
2023
Sound design by Lucie Göckel
Diploma project - Bachelor Media & Interaction Design at ECAL


"Metamorphoses" is a video game installation that allows its universe to evolve by exploring its different dimensions. It is an organic machine representing a harmony of opposites, a duality between machine and human. There is a balance to be found: should the machine adapt to the human or the human to the machine? Human to human? Machine to machine? By participating in "Metamorphoses", players are invited to create connections by plugging in a jack cable to solve enigmas. They actively engage in the narrative and interact with the environment. The organic machine embodies a duality by making natural and technological elements coexist in an interactive and evolving environment, thereby prompting introspection about our own world.
2021-2022, made at ECAL
Collaboration with Martino De Grandis
Music by Karl Lindh
Exhibited at GIFF 2022

«La page blanche» est une vidéo de réalité virtuelle (VR) inspirée par une recherche d’archives sur l’histoire d’un bâtiment des années 1970 situé à Vérone, de l'architecte Libero Cecchini. L’exploration conduit à une architecture virtuelle en trois dimensions où le spectateur est immergé. Petit à petit, une maison se dessine et prend vie autour du spectateur. En ayant voulu détourner la place du dessin traditionnel, nous immergeons totalement le spectateur à l'intérieur même du dessin pour tester l'expérience et la potentialité du dessin 3D.
2022, made at ECAL

In "Croarf Strikes Back," a plant starts moving, animated by a mechanism that responds to its surrounding’s interactions. Croarf, a vegetal creature, embodies our ambivalent relationship with nature. Through this project, we reflect on humanity's tendency to control nature and are prompted to reconsider our role as benevolent guardians of the environment.
2021, made at ECAL
Collaboration with Samuel Spreyz and Simon Schonmann

"Caustiques" is an augmented still-life project. We created a mapping sequence on the scupture, that generates caustics through the refractions of glass.
2024, Maison Totale (Bôle)
Art direction by Augustin Rebetez
Sound design by Lucie Göckel

This installation has been made for Augustin’ Rebetez’s museum ‘Maison Totale’.

Background

2025-2027
☁︎ Associated Artist at L'Abri - Genève
☁︎ 3D animation teacher at CFParts

2025
☁︎ She Got Game mentoring programme

2024-2026
☁︎ Game Designer at Oneira Games
☁︎ 3D creative artist for Futur(s) (Benoit Renaudin and Compagnie IF)

2024
☁︎ Electronic developper at Augustin Rebetez's 'La Maison Totale'

2023
☁︎ Project for HES-SO, «Passe-tête contre le harcèlement»
☁︎ Assistant at Augustin Rebetez's 'La Maison Totale'
☁︎ Graduated with honours - Ecole Cantonale d'Art de Lausanne in Media & Interactive Design

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